- Reading time: 4 minutes
- Price: Free download
- Published: 17th September 2026
- Word count: 1027 words
- File format: Text
Why do you want to study this course or subject?
What keeps pulling me back to animation is the problem of weight. A ball can be drawn perfectly and still look like it is floating, and the difference between the two is a matter of timing and spacing that you can measure in frames. I discovered this properly when I read The Animator's Survival Kit and spent a fortnight redoing a simple bouncing ball exercise in Blender, moving keyframes by one or two frames at a time until the ball finally seemed to have mass. That small, stubborn piece of work told me more about what animators actually do than any showreel had. I want to study computer animation because I am interested in the craft underneath the finished image: rigs, curves in the graph editor, how a hip rotation carries through a shoulder. I am drawn to character work in particular. In my Media Studies coursework I looked closely at how animated performance communicates without dialogue, and I keep returning to the way small posture changes do so much of the storytelling. I am also realistic that this is a technical discipline as well as an artistic one. Editing node setups and hunting down why a mesh deforms strangely at the elbow has been frustrating and genuinely satisfying, and I would like to be taught properly rather than continuing to guess from tutorials. A degree course would give me structured life drawing, feedback from tutors who can see what is wrong with my timing before I can, and experience of working to a brief with other people, which is how animation is actually made. Longer term I am interested in character animation for games or television, and I would like the chance to test that against related areas such as rigging and layout before deciding.
How have your qualifications and studies helped you to prepare?
My A levels in Art and Design, Maths and Media Studies each feed into what I want to study. Art and Design has been the most important. My current project is a series of character designs developed from observational drawings of people at the garden centre where I work, and I have had to push through several rounds of turnaround sheets to keep a face consistent from three angles. My tutor's comments on construction and proportion have changed how I build models in 3D; I now block out shapes before adding detail rather than sculpting hopefully and correcting later. Life drawing sessions at college have improved my sense of how bodies balance, which matters when posing a rig. Maths has been useful in unexpected ways. Working with vectors and transformations gave me the vocabulary to understand what is happening when I rotate an object around a chosen pivot, and trigonometry made sense of the way a camera's field of view changes a composition. I am comfortable with the idea that animation software rests on mathematics, and I do not find that off-putting. Media Studies has taught me to analyse sequences shot by shot. I wrote about editing rhythm and continuity in a short animated film and learned to notice how long a viewer is given to read an action, which has made me more careful about holds in my own work. Alongside my A levels I have read widely on my own: Richard Williams as a starting point, then parts of Karen Sullivan's writing on ideas and design for animation, and blogs and breakdown videos where animators talk through their own scenes. I keep a sketchbook for notes on things I want to try, and I have taught myself enough Python to write a very simple script that renames objects in a scene.
What else have you done to prepare outside of education, and why are these experiences useful?
Most of my practical experience comes from projects I set myself. Over the past two years I have worked through Blender tutorials and then tried to build something of my own from what I learned: a short walk cycle for a low-poly character, a looping animation of a kettle boiling with steam, and a thirty-second piece where a paper aeroplane fails to launch. Each one took far longer than I expected, mainly because of rendering times and because I kept finding my planning was too vague. I now storyboard on paper and shoot rough video reference of myself doing the action before I touch the computer. My family run a small catering business, and I make short animated clips for their social media: a title card where the logo assembles itself, and simple motion graphics listing what is available at weekend markets. Working to my aunt's requests has been good practice in taking feedback that is not about art at all, such as making text large enough to read on a phone and keeping clips under fifteen seconds. I have had to learn to finish things rather than endlessly refine them. My younger brother is thirteen and got interested in stop motion, so I help him set up his shots, holding a phone steady on a stack of books and checking lighting stays consistent between frames. Explaining frame rates and onion skinning to him forced me to understand them properly myself, and his clay characters have made me think about how much personality comes from simple, exaggerated shapes. My Saturday job at a garden centre involves serving customers and restocking, and it has taught me to keep working steadily through a long shift and to be patient when people need something explained twice. I play badminton for a college team, which gets me away from a screen and has made me pay closer attention to how people move under pressure; I have sketched teammates mid-serve from memory afterwards. I am organised about balancing these commitments, planning coursework around shifts and matches, and I am used to putting in evening hours on my own projects because I want to see them working.
This example has 5,511 characters across the three answers. Use it for ideas and structure. Your own UCAS answers must fit within 4,000 characters in total, including spaces.
Why this example works — strengths and ways to improve
This is a specific, honest statement grounded in real practice. The bouncing-ball opening, the Maths-to-pivot links and the family clips all show understanding rather than claimed passion. The main problem is length: at 5,511 characters it is about 1,500 over the 4,000 limit. Cut generic skill claims and repeated evidence rather than thinning the strongest detail.
Subject motivation
spent a fortnight redoing a simple bouncing ball exercise in Blender
This works because it shows curiosity about a precise craft problem, weight through timing and spacing, rather than a general love of animation. Your interest in rigs, graph curves and character performance is credible. The paragraph on what a degree offers could be shortened, since the life drawing and teamwork points restate expectations.
Academic preparation
I now block out shapes before adding detail rather than sculpting hopefully
This is strong because you show how tutor feedback changed your method. The vectors and pivots link from Maths and the analysis of holds from Media Studies are equally specific. The reading list is useful, but naming blogs and breakdown videos adds little. Saying what one source changed in your work would be stronger.
Evidence and reflection
I now storyboard on paper and shoot rough video reference of myself
Here you turn frustration with vague planning into a changed process, which is real reflection. The same pattern appears in teaching your brother about onion skinning. By contrast, sentences about working steadily or being patient are generic skill claims with no consequence for animation. Those are the easiest places to cut.
Relevant experience
making text large enough to read on a phone and keeping clips under fifteen seconds
The family business work is excellent ordinary evidence. It shows you working to a brief, accepting non-artistic feedback and learning to finish things. Your self-set projects and stop-motion help are also relevant. The badminton sketches are a reasonable link, but the garden centre duties add little to this answer.
Credibility and voice
taught myself enough Python to write a very simple script that renames objects
Your modest phrasing is a real asset. You describe genuine ability without overclaiming, and you never sound like a professional. The voice is consistent and personal throughout. Phrases such as frustrating and genuinely satisfying feel earned because specific problems like the elbow deformation sit behind them.
Structure and format
My Saturday job at a garden centre involves serving customers and restocking
Each answer clearly exceeds 350 characters, but the total must come down by roughly 1,500 characters. The garden centre already appears in your Art answer, and life drawing is repeated across the first two answers. Removing this sentence, the organisation claim and repeated course expectations would recover space without weakening your evidence.
What you’ve done well
- The bouncing-ball and graph-editor details show precise understanding of animation as a craft of timing and weight.
- Your academic links are concrete: vectors explain pivots, and shot analysis made you more careful about holds.
- The family social media clips are ordinary but excellent evidence of working to a brief and finishing work.
How this draft could improve
- Cut about 1,500 characters, starting with generic skills from the garden centre job, the organisation sentence and the degree expectations list.
- Mention the garden centre and life drawing in one answer each so that evidence is not duplicated across answers.
- Replace the general reference to blogs and breakdown videos with one specific idea from your reading that changed your practice, or drop it.